![]() Changes to items, particularly shields and turrets.Added the ability to create language mods.Added elemental gameplay mechanics like fire and oil.Language mods are automatically installed if available.Gold Reserves are now fixed amounts instead of percentages from the last run.Added the Recycling general improvement.Added the Slumbering Sanctuary and Clock Tower.Added Boss Stem Cells, which are dropped by each boss.Boss Stem Cells are now dropped by the Hand of the King.Added the Hand of the King as the final boss.Various balance changes, ecomony changes, etc.Added the Blacksmith's Apprentice, which allows changing the affixes of a weapon and upgrading its quality.Cells invested at the forge now go towards increasing the drop-rate of a gear quality. ![]() Added support for Discord Rich Presence.Added official support for 8 languages.Reintroduced the old pixel font as a setting.Various new QoL rebalances, reworks, additions, economy changes, difficulty changes, balance changes, etc.Cooldown reduction rework with new mutations that replaced old ones.Various new QoL rebalances, items, enemies, and general upgrades. Dead Cells: Return to Castlevania is a shining blueprint of how to do a crossover right, celebrating Castlevania's history while mixing it with Dead Cells’ own identity to make.Custom Mode is unlocked in the Ramparts instead.Added new Rampager enemy and 2 new mutations.Nerfed Arbiter and now only in the Cavern.Several new enemies, weapons, skills, and mutations.Level changes including addition of scroll fragments and reduced cursed chests.Added new general upgrades and mutations.Access to all previous update versions on Steam.Added shock debuff reworked other DoT effects. ![]()
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